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Appearing at SPIE 2005

Asynchronous Multimedia Annotations for Web-Base Collaboration in Biology Education

This is hedgehog related work on the annotation of Multimedia files. Our focus is on textual annotations and on an architecture to support textual annotations. Paper coming soon.

This paper is a result of joint work with the CLS Lab.

Appearing at SEA 2004

An Interface Markup Language for Web3D

In this work, we seek to design uniform user interfaces for a variety of 3D visualization techniques currently used to deliver 3D data for visualization over the internet.

This paper is based on joint work with the Multimedia Lab.

Appearing at AAAI Fall Symposium: Making Pen Interaction More Intelligent and Natural


Managing Ambiguity in Mode Inferencing

The inferred mode protocol (Saund and Lank, UIST 2003) uses mediators to manage ambiguity in the recognition process. In this work, we outline our studies of stylus orienation and pressure to manage ambiguity in the inferred mode protocol.

Sloppy Selection: Providing an Accurate Interpretation of Imprecise Selection Gestures

This paper describes work in the analysis of motion dynamics of stylus gestures to determine accuracy of the gesture. We use the model of dynamics created to determine tolerance for loop-based selection gestures (commonly called lasso selection).

Appearing at HCI 2004

Histogram-Based Visualizations for Large Time Dependent Data Sets

Browsing for data in large data sets is challenging. In this work, we try to leverage familiarity with the data set, and allow access to the data set using interactive histograms. The goal is to allow people to perceive patterns in familiar data sets to support more efficient search and retrieval. This work is funded by Microsoft Research.

Appearing at UBICOMP 2004: Ubiquitous Displays Workshop

Fluid Sketching on a Pocket PC

Focus+Context sketching (Lank and Phan, CHI 2004) is a technique for combining a drawing context and high resolution focus area on a Pocket PC using display surface distortion techniques. Here I detail some on-going work in the design of systems that automatically reposition the focus area, thus increasing drawing fluidity.

Zero Knowledge Access to a Smart Classroom Environment

The Smart Classroom project is largely a test-bed environment for validating pen-based interfaces in a real world setting. In this paper, we describe our architecture for flexibly allowing students to participate in the smart classroom. We try to eliminate dedicated client-side software using webstart and JINI. In our architecture, students need only install Java to enable their personal computers to become clients in the environment.